Post by T A M B u k on Dec 14, 2007 21:33:03 GMT 8
CAMP AIRSTORM
Malaybalay City, Bukidnon
GAME SITE
RULES OF ENGAGEMENT
All operators are expected to follow the "Code of Conduct"
1. CHEATING WILL NOT BE TOLERATED
2. All Air soft guns, regardless of type, must chrono at 450fps or less with .20g (Hop Up turned off). ANY READING OF 451 OR HIGHER WILL IMMEDIATELY DISQUALIFY THE GUN
3. All players must use certified protective goggles or glasses that have a tight seal around the face
4. All hits to the player's body count as a kill, including web gear
5. Gun hits count as hit
6. If you are hit, yell “HIT,HIT,HIT” and put your gun over your head or on your shoulder with one hand in the air or on top of your head and then move away from the combat area
7. Dead men do not talk to live operators
8. Dead men do not spectate. They hunker down away from the field of action and contemplate their state.
9. If a dead man suddenly finds himself in a combat zone, he will immediately move to a new secluded area.
10. If you encounter an enemy head-on and you are less than 5 meters away, you must call a "parlay".
11. You may surrender an enemy if he is 5 meters away, and you are behind him with a clear shot and he is unaware of your presence.
12. If someone surrenders you, you must comply without question if the attacker is within your 5 meters safety zone.
13. If any operators have any disputes, they are expected to resolve them in a gentleman-like manner.
DETAILED RULES:
Hits
1. Hits to any part of your body count as a kill.
2. Hits to any part of your tactical gear or equipment, such as ammo bags, canteen, and pouches, etc. also count as a kill.
3. Ricochets that hit you count as a kill.
4. Hits to the gun count as a kill.
Getting Hit
When an operator is hit and after acting out his death, should he choose to do so, that operator will raise his hand and or gun over his head and yell "HIT, HIT, HIT" as loudly as possible. It is important to yell "Hit" loud enough so that the enemy can hear you. If you don't, enemy operators may continue to shoot at you. If you have a red rag, place it on top of your head. This makes it easier for enemies to identify you as a dead man.
Dead Man
Once an operator is dead, he will place a red rag on his head (if available), put his gun over his head or on his shoulder with one hand in the air and proceed to the designated area, or if no area is designated, then he will move at least 300 ft away from the area and until he can no longer hear or see the action or any live operators. The killed operator will move in the direction from which his team started. While moving away, the dead operator will yell, "Dead Man, Dead Man" to let other operators know of his presence. The dead operator must go to the designated safety area , or find a secluded spot where he may stand or sit down, always facing away from the area of combat.
Dead Man Rules
1. Dead operators must vocally and visibly show that he is dead.
2. Dead operators must immediately move out of a combat area.
3. Dead operators may not talk to live operators, but may talk to other dead operators.
4. Dead operators must remain quiet
Airsoft Hits
Because airsoft BBs strike with only a fraction of the impact of paintballs and do not leave a mark on the clothing, disputes sometimes arise as to whether an enemy operator has been hit or not. In the heat of battle, an operator may sometimes not feel a BB hitting him for several reasons. The most common reason is adrenaline. Sometimes an operator is so focused on an objective that he may simply just not feel the hit. There are many examples of this in real life combat. A soldier may be grazed by a bullet and not notice it until later. Also, when operators are making a run for a flag or for cover, it's difficult for them to feel the hits because they are moving quickly. Equipment such as tactical gear or a tactical vest will also prevent an operator from feeling a hit. However, in most cases, BBs hitting someone's equipment makes a distinct sound, and both operators can usually hear this.Hits on clothing are usually more difficult to hear. Also, if you are shooting at an operator at longer ranges, the BB may not be hitting the person hard enough for him to even notice. On the other hand, there may be situations that an operator thinks he has hit his opponent but in reality he hasn't. The most common one is long-distance shot. To the shooting operator it may look like he's hitting his target but in reality his BBs are falling short of their target. Another thing that can create a false sense of a hit are bushes. Bushes can easily deflect a shot. In rare cases an operator can miss someone even at close range. In his excitement to shoot his enemy, some operators spray their guns wildly and hit everything but the target.
Resolving a Hit Dispute
First of all, if you think you hit someone, give him the benefit of the doubt. Maybe you didn't hit him. But if you are absolutely sure, then you may call a "Purple Heart" on an enemy. A "Purple Heart" lets an operator know that another operator feels that he has been hit. After a Purple Heart is called the combatants can discuss the hit. In most cases the situation can be quickly resolved. If there is still some dispute then both operators may consider a truce or "Parlay". If the operators still can not agree and start arguing in an unsportsman-like conduct, they will both be ejected from the mission.
Ignoring Hits
Operators may sometimes come across a situation where a BB lightly hit the toe of his boot or while lying down a BB hits his butt pack. He thinks that if it was real life the bullet would have just only taken off a part of his shoe but missed his toe. Or that the bullet would have just passed thru his butt pack and miss him. So he thinks that hit really doesn't count and continues his mission.
Cheating
Because of the nature of Airsoft-based re-enactment, the opportunities for cheating are somewhat common. CHEATING WILL ABSOLUTELY NOT BE TOLERATED. Anyone caught cheating will be grounds for immediately dismissal from the operation and that person may not be invited back to future operations. Let us make it clear that cheating is just not worth it. You may be able to get away with it at first but in the long run people will know who the cheaters are. This person will eventually develop a bad reputation as a cheater and this black mark will follow him for a very long time. Eventually this person will not be able to find any operations in which to participate. So just don't do it.
Profanity
No profanity is allowed in anger at any time.
Physical Contact Prohibited
No aggressive physical contact is allowed. Anyone that makes physical contact with any other operator will be ejected immediately from the operation and will not be invited back.
5 meters Safety Rule
All operators are considered to have a safety zone 5 meters. No operator is allowed to shoot another operator inside this 5 meters zone. Any operator caught violating this safety rule will be expelled from the operation and will not be allowed to participate again in the future.
Parlay
A parlay is a truce that is design to protect operators from accidental shooting at close range. When an operator finds himself face to face with an enemy with in the 5 meters safety zone, all operators in question must stop action immediately. This is MANDATORY. Opposing operators then turn away from each other and move at least 50 feet away. Once all operators involved have taken cover, they may resume their missions.
Malaybalay City, Bukidnon
GAME SITE
RULES OF ENGAGEMENT
All operators are expected to follow the "Code of Conduct"
1. CHEATING WILL NOT BE TOLERATED
2. All Air soft guns, regardless of type, must chrono at 450fps or less with .20g (Hop Up turned off). ANY READING OF 451 OR HIGHER WILL IMMEDIATELY DISQUALIFY THE GUN
3. All players must use certified protective goggles or glasses that have a tight seal around the face
4. All hits to the player's body count as a kill, including web gear
5. Gun hits count as hit
6. If you are hit, yell “HIT,HIT,HIT” and put your gun over your head or on your shoulder with one hand in the air or on top of your head and then move away from the combat area
7. Dead men do not talk to live operators
8. Dead men do not spectate. They hunker down away from the field of action and contemplate their state.
9. If a dead man suddenly finds himself in a combat zone, he will immediately move to a new secluded area.
10. If you encounter an enemy head-on and you are less than 5 meters away, you must call a "parlay".
11. You may surrender an enemy if he is 5 meters away, and you are behind him with a clear shot and he is unaware of your presence.
12. If someone surrenders you, you must comply without question if the attacker is within your 5 meters safety zone.
13. If any operators have any disputes, they are expected to resolve them in a gentleman-like manner.
DETAILED RULES:
Hits
1. Hits to any part of your body count as a kill.
2. Hits to any part of your tactical gear or equipment, such as ammo bags, canteen, and pouches, etc. also count as a kill.
3. Ricochets that hit you count as a kill.
4. Hits to the gun count as a kill.
Getting Hit
When an operator is hit and after acting out his death, should he choose to do so, that operator will raise his hand and or gun over his head and yell "HIT, HIT, HIT" as loudly as possible. It is important to yell "Hit" loud enough so that the enemy can hear you. If you don't, enemy operators may continue to shoot at you. If you have a red rag, place it on top of your head. This makes it easier for enemies to identify you as a dead man.
Dead Man
Once an operator is dead, he will place a red rag on his head (if available), put his gun over his head or on his shoulder with one hand in the air and proceed to the designated area, or if no area is designated, then he will move at least 300 ft away from the area and until he can no longer hear or see the action or any live operators. The killed operator will move in the direction from which his team started. While moving away, the dead operator will yell, "Dead Man, Dead Man" to let other operators know of his presence. The dead operator must go to the designated safety area , or find a secluded spot where he may stand or sit down, always facing away from the area of combat.
Dead Man Rules
1. Dead operators must vocally and visibly show that he is dead.
2. Dead operators must immediately move out of a combat area.
3. Dead operators may not talk to live operators, but may talk to other dead operators.
4. Dead operators must remain quiet
Airsoft Hits
Because airsoft BBs strike with only a fraction of the impact of paintballs and do not leave a mark on the clothing, disputes sometimes arise as to whether an enemy operator has been hit or not. In the heat of battle, an operator may sometimes not feel a BB hitting him for several reasons. The most common reason is adrenaline. Sometimes an operator is so focused on an objective that he may simply just not feel the hit. There are many examples of this in real life combat. A soldier may be grazed by a bullet and not notice it until later. Also, when operators are making a run for a flag or for cover, it's difficult for them to feel the hits because they are moving quickly. Equipment such as tactical gear or a tactical vest will also prevent an operator from feeling a hit. However, in most cases, BBs hitting someone's equipment makes a distinct sound, and both operators can usually hear this.Hits on clothing are usually more difficult to hear. Also, if you are shooting at an operator at longer ranges, the BB may not be hitting the person hard enough for him to even notice. On the other hand, there may be situations that an operator thinks he has hit his opponent but in reality he hasn't. The most common one is long-distance shot. To the shooting operator it may look like he's hitting his target but in reality his BBs are falling short of their target. Another thing that can create a false sense of a hit are bushes. Bushes can easily deflect a shot. In rare cases an operator can miss someone even at close range. In his excitement to shoot his enemy, some operators spray their guns wildly and hit everything but the target.
Resolving a Hit Dispute
First of all, if you think you hit someone, give him the benefit of the doubt. Maybe you didn't hit him. But if you are absolutely sure, then you may call a "Purple Heart" on an enemy. A "Purple Heart" lets an operator know that another operator feels that he has been hit. After a Purple Heart is called the combatants can discuss the hit. In most cases the situation can be quickly resolved. If there is still some dispute then both operators may consider a truce or "Parlay". If the operators still can not agree and start arguing in an unsportsman-like conduct, they will both be ejected from the mission.
Ignoring Hits
Operators may sometimes come across a situation where a BB lightly hit the toe of his boot or while lying down a BB hits his butt pack. He thinks that if it was real life the bullet would have just only taken off a part of his shoe but missed his toe. Or that the bullet would have just passed thru his butt pack and miss him. So he thinks that hit really doesn't count and continues his mission.
Cheating
Because of the nature of Airsoft-based re-enactment, the opportunities for cheating are somewhat common. CHEATING WILL ABSOLUTELY NOT BE TOLERATED. Anyone caught cheating will be grounds for immediately dismissal from the operation and that person may not be invited back to future operations. Let us make it clear that cheating is just not worth it. You may be able to get away with it at first but in the long run people will know who the cheaters are. This person will eventually develop a bad reputation as a cheater and this black mark will follow him for a very long time. Eventually this person will not be able to find any operations in which to participate. So just don't do it.
Profanity
No profanity is allowed in anger at any time.
Physical Contact Prohibited
No aggressive physical contact is allowed. Anyone that makes physical contact with any other operator will be ejected immediately from the operation and will not be invited back.
5 meters Safety Rule
All operators are considered to have a safety zone 5 meters. No operator is allowed to shoot another operator inside this 5 meters zone. Any operator caught violating this safety rule will be expelled from the operation and will not be allowed to participate again in the future.
Parlay
A parlay is a truce that is design to protect operators from accidental shooting at close range. When an operator finds himself face to face with an enemy with in the 5 meters safety zone, all operators in question must stop action immediately. This is MANDATORY. Opposing operators then turn away from each other and move at least 50 feet away. Once all operators involved have taken cover, they may resume their missions.